The Ninja was the main character for the short, my teammates and I all modeled this character.
The Rig I did for this character needed to be more flexible and with lots of squash and stretch properties, I kept in close contact with the animator to give him the rig he wanted.
I developed a face rig for this character, we wanted a lot of expressions coming from his mask as well as his eyes.
Rig properties:
-FK spine
-IK/FK arm
-IK legs
-Face rig
-Squash and stretch: arms, legs, neck and head
-Independent head and neck controls
-Attribute holders for finger and foot controls.
-Custom UI (rig efficiency)